
This puts it already into usable “superstock” territory, though rev-up is not especially fast (which also may cause range loss in rapid fire) and the motors may burn out.
#Nerf rebelle game mod#
Like the Stryfe, the Rapid Red has pretty good mod capability, though the RR is a little more limited in that it cannot normally take stocks or barrel extensions.Ī rewire, replacement switch and 0s or a 3S LiPo will yield around 100+ feet per second muzzle velocities (from a pink trigger model). Its price prevents it from being highly recommended from me. For its price in Australia, the RR is worth consideration only if you are particularly interested in it (as I was). For <15USD, the Rapid Red is an absolute steal and is certainly worth buying multiple of.

I have heard of some clearance sales in the US taking them down to 10USD and less. 39AUD could get you a Retaliator AND a Strongarm. 39AUD is a bit much for what is effectively a Stryfe with a slightly bigger clip (mag), since the Stryfe was available for 25AUD, down to 20AUD in sales. I haven’t seen any in my local BigWs for months, I only ever saw them once, during said sale. The Rapid Red was available at BigW for 39AUD, with one particular sale taking it down to 29AUD. The main difference between the Rapid Red and Stryfe is that the RR is stuck as a pistol/SMG style blaster, while the Stryfe can be dressed up as just about anything. The small size of the RR makes it very easy to manevuer, especially useful in close quarters. You won’t be hitting targets from afar like you could with a Retaliator, but in close quarters the ease of spewing out darts makes you quite dangerous. It’s a decent all-round blaster (assuming you get around the poor grey trigger range) with an emphasis on rate of fire.

The Rapid Red performs much the same role as the other semi-auto flywheelers like the Stryfe and Rayven. It is possible to completely stall the flywheels if you fire fast enough. Being a flywheeler though, rapid fire does significantly decelerate the flywheels.

A higher ROF is possible with faster accelerating motors and a good trigger finger. I can achieve 5 darts per second relatively easily with all of the semi-auto flywheelers. Rate of fire is impressive, provided the motors can keep up. Elite darts never are and never will be accurate.

Very disappointing when the Elite-era blasters are meant to be a step up from the N-Strike era.Īccuracy is decent, though this can be attributed more to lack of power than anything else. The concept of hidden messages was previously used with the Nerf N-Strike Elite video game and its Red Reveal accessory.Range wise the grey trigger Rapid Red is quite poor, achieving about 9 metre ranges parallel to ground.
#Nerf rebelle game code#
Like the Secrets and Spies sub-series, the Code Red Collection features hidden messages on darts and the blasters themselves that can be decoded with a transparent red message decoder. The Code Red Collection sub-series features re-released blasters with a new red and white color scheme. The Secrets & Spies sub-series was announced at the 2014 New York Toy Fair. Some blasters have red barrels or sections which show the message while the dart is loading in the blaster. Similarly, most products come packaged with a decoder accessory as well. The message is read by the use of a message decoder: a clear, red tube-like device which shows the message by canceling the red spots on the dart, which reveals the blue.
#Nerf rebelle game series#
Most products released under the series come packaged with a special marker, designed to be hard to read on the series unique darts, Message Darts. The Secrets & Spies sub-series revolves around a theme of sending secret messages via darts and "invisible ink".
